Welcome to the official Saber Builder user manual. Click a chapter to expand, then click individual points to read more.
A custom-built tool that lets you design sabers using AusSabers unique and exclusive parts in real-time, preview them, and export your build to purchase directly from our webshop!
Currently Windows 10 and 11 PCs are supported. Future platform support may come, but Windows is the focus as of 2025. Until we are sure it’s a popular enough app (given the cost to certify it each year for each OS) we will be keeping any other development on ice for now.
A modern Windows PC with internet access. Graphics acceleration is recommended for smooth performance, especially with complex builds.
Click on “Launch Saber Builder”. This will download the Saber Launcher, which fetches the latest version, unzips it, and starts the app automatically. Run SaberLauncherHelper.exe when it downloads to start the app. See screenshots below.





Just click “Launch Saber Builder” again (you’ll need to refresh the page if it still says “launching”). So long as you still have the SaberBuilderHelper.exe file downloaded, it will run and download then unpack the latest version of the app each time. If you have deleted the file, the launcher page will simply download and prompt you to run it again.
Tips
The workspace has several buttons. “Categories” has different subsets of parts (such as emitters, grips and the like) so you can select from a category without having to go through dozens of parts mixed together. No parts will be listed in the adjacent column until a category is selected.


Once a category is selected, the parts will list on a dropdown just to the right.

There is also a Guide button to bring up a very abridged version of this user guide in app. Hold the cursor over the body of text and use your scrollwheel on the mouse to scroll down the instructions. Click GUIDE again to hide the instructions.

With a category and part selected, you’ll see a holographic representation of the part you’re about to spawn into the builder. This is useful for two reasons. Firstly, so you can see the approximate style of the part, but secondly, where it is going to spawn.
All emitters, grips, switches, pommels and the like have specific points where they spawn into the builder, and this can make it a bit easier to predict whether parts are going to get in the way of one another when you’re spawning many into the builder in one session. Once you’re happy with the selected part, click “spawn” to have it appear in the builder.


Many parts are available in different colours. If a part has colour options, when you click on it a colour selection drop down will appear on the top of the builder, just right of centre. Simply click on the drop down and select the option you want. You can click on the part again at any time and alter the colour once more


Any parts spawned into the builder can be grabbed by putting the cursor onto a part and holding the mouse button, then moving the mouse. Release the button to drop the part.

Likewise, any individual part can be selected for flipping the orientation.
This is mostly used when building staves, or if using adaptors (such as male to male or female to female) to alter the direction of connected parts.
Please keep in mind that only female will attach to male parts, and vice versa. Parts are generally male to female pointing from the emitter down (so the emitter thread is male, the switch has female at the top, male at the grip side, the grip is female at the top, and so on)

You can delete a selected part from the builder by clicking the “delete” button. You can clear the entire build platform with “clear all”, but only click this when you want to clear EVERYTHING off the board. There is no undo button!
Parts join or snap together in our app by a simple male to female thread. The threads are not visible in the app, but threads generally run male to female, top to bottom on the saber (so the emitter thread is male, the switch has female at the top, male at the grip side, the grip is female at the top, and so on). In the builder by default, this will be from right to left (emitter to pommel).
Let’s spawn a bunch of parts here, so we have enough to build a whole saber. At minimum, every saber needs an emitter to hold the blade, a switch to operate the saber, a grip to cover and protect the internal core, and a pommel to protect the speaker end of the core. Here we have a Fallen Ember emitter, Consular switch, Solaris grip and we’re just about to spawn a Castille pommel.

Remembering how to drag parts, once all are spawned we simply drag the switch section to the emitter and once it is close the parts should snap together like so. Release the mouse button and continue building the hilt.
It is best to connect single parts to larger assemblies, as the system generally can’t tell the difference between an attempt to move an assembly or remove a part from an assembly.
Let’s go ahead and join the grip next, and finally the pommel. Now we have our first hilt! It’s a simple one but beautiful nonetheless! We can click and hold on any piece, then move the mouse, to pull it off the assembled hilt if we want to change anything at this stage.


But what if we want to move the entire hilt as one? That’s what the “lock toggle” button is for on the bottom left. Simply click this, and it’ll turn red – meaning ALL parts on the builder platform are now locked to one another (even floating ones not connected to the assembly). This means you can comfortable move the entire assembly as one, or flip it, or rotate it, as one piece. You can still click individual pieces and use the colour selector option for parts that have colour options if you want to.
And here it is flipped. Remember; this changes the orientation of the male to female threading rules, so if we unlock it now you’ll need to add an adaptor in on either side to make it continuous.

Let’s flip it back now so we can talk about installing a core into this little beast so she can start defending the galaxy with you!
We sell different types of cores here at AusSabers, depending on the type of hilt you’re building and the intended use. For more details on the types of installs we sell, check our GUIDES or FAQ pages on the shop.
At this stage our builder is compatible with Xeno3RGB, Xeno3Pixel, Xeno3Pixel with the Modular Crystal Chamber, and Xeno3Pixel thin neck cores only (no RGB thin necks and no Proffie yet).
With the saber locked (lock toggle bottom left must be red), click on the switch segment.
On the right of the lock toggle, you’ll see a core button with two arrows either side. This allows you to spawn an RGB or Pixel core into the build.
On the top right is a colour wheel, directly under which is the type of core currently active in the saber.
Note how when we use the arrows beside the “core” button, you can see it change between Pixel and RGB core,
and the blade depth next to the core button also changes.
RGB cores are longer, and this is a good thing to keep in mind when you’re doing builds in case you want to go shorter with them.
You’ll note the Crystal Chamber core (which is just a Xeno3Pixel core with our exclusive Modular Crystal on it) is the longest, and will often make the blade depth too shallow to be useful (if the figure turns red, it’s not deep enough).


It wouldn’t be much of a saberbuilder if we got all the way to this point without you being able to turn the saber on in the app, right?
So if you want to do that just click the switch on the saber itself (which will ignite the blade white) or click on the colour wheel the colour of your choice.
Remember, every saber we sell has colour changing blades, so this is more of a visual representation of what different coloured blades look like on your build.
Cool huh? I thought so. My dog thought so (at least I think he did – he doesn’t talk much).
To turn the blade off, just click the button on the saber again.

So what about the Crystal Chamber core? Well those ones require a different type of build.
Ideally for this one, you’ll want to use an extension piece to make the hilt long enough, but also to show off the nifty crystal you’ve got in there. If you click categories and find “Cutaway Extenders” you’ll find a bunch with different notches cut out of them.
Here’s the same build we started with, but with the Crystal Chamber Pixel Core selected, and a Horizontal
slot extender added.
Remember if you want to alter the rotational orientation of any of these parts, you need to firstly unlock the build, click the specific part, and use the rotate buttons under “delete part” to rotate it. You can go either way, and once it’s right you can then lock the build and whack the core back in to get it exactly right.
Don’t forget to add some shims to your cart if you plan on aligning pieces in very specific ways!

The most specialized core of them all. This one is a Xeno3Pixel core with our exclusive adaptor added to move the pixel pcb (the part that connects to the blade) further up the hilt via a longer set of wires with a JST connector, to allow for thin neck parts such as the below.
Now as luck or lucky programming would have it, if you have a thin neck build, lock it, click on the switch and spawn the core, it will (or should) automatically select the Thin Neck Pixel Core option, because that’s the only one that will work with this type of build. This is also a great opportunity to click those individual thin neck parts and change the colours above so you can really get it looking how you want.



I’ve mentioned adaptors above, but where do we use them? Well in most cases it’s to make a saber staff (see below where we’re going to make one) but you can use them to generally change the direction of the threading in a part. So for example, if you want a part to be “upside down” you’d normally have to use either a male to male adaptor or female to female to achieve this.
You may decide to use one as an extender piece, but keep in mind that it will have swapped the thread direction on any parts connected to one end of it, so if you want to switch them back to the right orientation, you’ll need to engage another adaptor; normally the opposite kind (so if you have f2f, you’ll need m2m to bring the thread orientation back to normal).
But most of the time, it’s to make s staff – two single hilts joined together. To do that we need to switch the threading at the bottom of the grip so we can essentially connect a flipped grip to the other side. For those of you who have been paying attention (and it will be on the test), you’ll know that most grips connect to a pommel with a male thread on the grip side, so the only way you’ll be make a staff is to remove the pommel and replace it with the female to female adaptor, or Incendius adaptor.
So let’s go ahead and do that. I’ll also lock the model and drag it down a bit further so it’s not in the way of
all the other parts we’re going to make in our staff build…

What’s better than one blade? Two of course.
Now you can get two sabers, if you’re coordinated enough to use two hands at once without breaking your light fittings, but a staff is a whole other beast indeed. In the section above we replaced our pommel on our single saber with a female to female adaptor, then spawned in a another grip, switch and emitter. But before we can attach those, we need to flip each part around so the connection orientation is correct. Remember, male only connects to female with these parts. So let’s click each one, then “flip”.
Now we can build. Let’s attach the grip to the bottom of the connector on our first saber, then the switch, then the emitter.
Before we lock the assembly, remember to click on each part and rotate to the point you want (and remember you’ll need shims to do this with your saber in the real world so don’t forget to add em to your cart!)


Ah there it is… the weirdest staff I’ve ever built. Let’s click each switch and spawn a core by clicking that core button again. Note how each one has a different core, because we have a thin neck at one end and a regular core at the other (and the blade depths also show independently when you click on each switch)
Ok it’s time to light this one up so we can confirm how good it looks. It’s beautiful.
Weird yeah, but honestly nobody else in the world has a staff like this. Maybe you can be the first, then smile in pride when everyone asks “hey where do you get that SICK saber staff? I’ve never seen one like it!” and you get to not only name drop us (which we love) but also tell em all about the cool parts we sell, and the builder app you made your saber in!
Speaking of which, isn’t it high time you bought this thing?

The Buy My Build button is where the magic happens.
If you click this, it will add anything you have on the builder platform to a cart builder page on our shop (provided it’s in stock – it’ll tell you if it isn’t).
Keep in mind if you have cores spawned, this will also include them, so if you’re buying an empty make sure you either don’t add cores or if you have (just to see how cool it looks), make sure you unlock then lock the builder platform again (this despawns all cores) but in this case, we’re gonna add the whole lot you can see to the Builder Cart Page

Once you click “buy my build” the app will open our website, at the Builder Cart page, where you can see a snapshot of all the parts you’ve used to build your saber. They aren’t in your cart yet (you need to click add to cart below) but it is a good way to see if anything isn’t in stock at present. Right now, this build has everything we want ready to go. Remember this one has the cores spawned in at the point we clicked “buy my build”, so the cores (and thin neck adaptor in this case) have been added into the Builder Cart page too.

Now the only thing I can’t do in the app without a lot of messing around, is have it automatically add a blade. So we have a button that will appear just at the bottom of the cart builder, right above “add to cart” to remind you to add a blade if you need to.
This only appears if you have a core or cores in the builder when you click “buy my build”.If you click on the choose blade option, a pop up window will appear with the options, simply choose the blade you want, add it to cart, close that extra window then “add to cart” on the Builder Cart page!

Now if you don’t want the cores or blades (remember I mentioned above to despawn the cores by unlocking then locking the saber in the builder before hitting “buy my build”) then it’ll look something like this:


Note how there are no cores or thin neck modules on there now? Always handy to be able to do if you don’t want to actually buy the saber with internals; though most of you probably will want to.
We offer a few different shrouds here at AusSabers, and we’ve done our best to make them work in the builder app. If you spawn a shroud into the builder, and drag it over your saber, it should sleeve around it.
Now I don’t have it set to only “fit” around the correct diameter parts, so it’s more of a visual guide here – if you see saber body parts sticking through the shroud then it won’t fit. They are mostly built for emitters, though some people use them on grips (not recommended as they can be sharp on corners and gripping that isn’t going to be comfortable or safe).


Like the shrouds, we have a mechanism to allow the Control Box v2 to sleeve over switch modules. It is compatible with most switches currently available in the builder


The Convergence Control box system is a little different. It’s essentially a switch module AND a control box as two separate parts (and as luck would have it, the switch module is the only one we have that the box fits onto).
You can spawn this as normal, and select each part of the module and box to select colour in the top colour selector too.



To make things easier, we have put our full Scrapyard range into the builder as prebuilt hilts, so you can spawn in say, an Oracle, delete a few parts, and change them to what you want, rather than having to build in the entire thing from scratch.


Now although we paid a LOT of money to get our app EV certified and approved, as well as getting Microsoft and others to put it on the “this isn’t a dangerous app” list, we still occasionally have had reports from the beta
team of false flags.
They should become less common as more people use the app, but if you happen to see this screen, you can safely ignore it and run the app anyway. You can see our publisher details there and the app has all the certs on it if you want to check.
There are also some reports of Mozilla Firefox not cooperating with the launcher. In that instance just use Chrome or Edge and it should be fine.
One other edge case issue we’ve noted, is that if your Downloads directory isn’t located in the typical c:\Users\xxx\Downloads location, and the launcherhelper app is downloaded elsewhere, the launcher will not work. To rectify that, ensure the saberlauncherhelper.exe file is located in (C:\Users\XXX\Downloads) directory, where XXX is whatever your user account is. You can either double click that file from within that location, or refresh the browser and click “launch saber builder” again.
If you have had to click “launch saber builder” again within a short period of time, the anti bot/spam protocol will prevent it and display “already downloading”. In this case, refresh the browser, hold shift, and click “launch saber builder” again.

Usually these happen because you’re trying to orient like threads together without using an adaptor. Female to
female, male to male. If you flip the part and it suddenly works, that’s why. Remember, from right to left it’s
generally male, female, male, female, and so on….
If you still have issues joining parts, try deleting the part, spawning it again. Test other parts on the board.
If all else fails, clear all, or close and restart the app.
My guess is you haven’t spawned a core yet. Click on the switch, click the core button, and select the core you
want, then click the switch on the saber or the colour wheel to ignite.
I have had one instance of this happening in an early build where the entire UI just disappeared. Closing and relaunching the builder fixed it.
Try closing other apps down. It’s not a very heavy app to run but if you have lots of parts, sabers ignited,
and heaps going on with the builder platform at once, it may slow down a bit.
Haven’t had too many issues yet and we’ve tested it on a dozen different rigs from low grade laptops to high grade desktop, but if you’re getting
persistent issues let me know your system specs and we’ll scope it out.
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